Let's do that again...


Long time no see?

  •  Yeah... sorry about that, I've been busy learning C++ and messing around with other things
  • What's gained over the hiatus? Well, I now know C++, a much more flexible and powerful programming language than java (Why? Pointers are magical that's all I'll say)

What about the game?

  • Well, currently all I have for the actual game is a UI system, which I'll probably redo.
  • What the plan is, is to make the game extremely moddable, all of the development tools I made to make the game will be accessible to everyone, Note the development tools aren't so moddable, so if you wanna deal with the pain of editing it, go ahead (They might get more moddable in the future and allow for custom data types eventually)
  • Currently, the only editing tool there is, is the Tile Creator, it allows for:
    • Editing of tile data, such as name, health, collision, and all that goodness
    • Creation of Block Update Functions, which are scripts that run every tick, such as: Growing - for crops, and anything which does something by itself
    • Creation of Action Update Functions, which are scripts that run every tick and detect interactions from the player, such as clicking, position, what item they're holding, and anything which takes data from the player

What's in the future?

  • Next up is the Item Creator, which will allow for the creation of items and their respective tasks (A task is something that's run when the item is used)
  • A Map Generator Editor, which will allow for custom generation of maps to be easily made and edited without changing code in-game
  • The Game of course! Once all of the editors and creation programs are made; work on the game will begin. Making sure that it uses the data given by the editors

Why so much effort?

  • So that YOU can create stuff for the game, making your own creations, tiles, items, and maybe even mods if you want to put enough effort in.

That's all from me. Seeya - Vertexia

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